Object code entry is in Engage trunk

James William Yoon james.yoon at utoronto.ca
Thu Feb 11 15:03:20 UTC 2010


Hi Sveto,

Sorry, OmniGraffle was being mischievous with me.

ENGAGE-305-even-newer-images.zip should have the properly sized buttons.

Cheers,
James

On Thu, Feb 11, 2010 at 9:08 AM, Svetoslav Nedkov <
snedkov at asteasolutions.com> wrote:

>  Hi James,
>
> The new images from ENGAGE-305-newer-images.zip are 111 or 110 pixels wide
> although they don't have the gap.
>
>
>
> Regards,
>
> Svetoslav
>
>
> James William Yoon wrote:
>
> Hi Sveto,
>
> I've reopened ENGAGE-305 and attached the new buttons (see
> ENGAGE-305-newer-images.zip).
>
> A few notes about these images:
> - The buttons are sized 106 x 52 pixels
> - The middle buttons (2, 5, 8, 0) should have 1 pixel of padding on either
> side, while the rest should have 0 pixels ((106 * 3) + 2 = 320, the width of
> the screen)
> - Ideally, we should be using CSS to create the background gradient/colour,
> and real text for the actual number, so this is really just a stopgap
> solution
>
> Let me know if these new buttons solve your issue.
>
> Cheers,
> James
>
> On Wed, Feb 10, 2010 at 7:33 AM, Svetoslav Nedkov <
> snedkov at asteasolutions.com> wrote:
>
>> Hi James,
>>
>> The changes to object code entry are not complete yet, but should be soon.
>>
>> The valid codes are from "1" (one digit here) to "70" with the exception
>> of "32" which is missing for some reason.
>>
>> Yesterday I noticed that the button images are somewhat bigger than they
>> should be - 129 pixels that including a transparent gap on each side of 10
>> pixels. I was able to compensate this by using a negative margin, but FF
>> lays out the code entry screen by wrapping the last column of buttons on a
>> new line. Is it possible to get new buttons?
>>
>>
>> Regards,
>>
>> Svetoslav
>>
>>
>>
>> James William Yoon wrote:
>>
>> Very cool!
>>
>> Once this is complete, could we get a list up of valid object codes and
>> their respective artifacts somewhere? (we're writing up the QA test plans
>> this week)
>>
>> Cheers,
>> James
>>
>> On Sat, Feb 6, 2010 at 2:36 PM, Colin Clark <colinbdclark at gmail.com>wrote:
>>
>>> Hey all,
>>>
>>> I have merged Sveto's wicked Object Code Entry screen into Engage trunk,
>>> and it's now wired up to the navigation bar and home screen. We're getting
>>> closer!
>>>
>>> At the moment, you'll notice all object codes are invalid. This is
>>> because I still need to implement the view in Couch DB for searching
>>> artifacts by code. Sveto, your database uses a Lucene view for searching
>>> object codes, but I'm thinking this can by achieved more simply with a
>>> standard Couch view. Yura has already created such a view, called
>>> "viewByObjectCode." Take a look at it in Futon:
>>>
>>> http://142.150.154.59:5984/_utils/document.html?mccord/_design/artifacts
>>>
>>> Any reason I shouldn't go ahead and modify Object Entry to use this view
>>> instead?
>>>
>>> Colin
>>>
>>> ---
>>> Colin Clark
>>> Technical Lead, Fluid Project
>>> http://fluidproject.org
>>>
>>> _______________________________________________________
>>> fluid-work mailing list - fluid-work at fluidproject.org
>>> To unsubscribe, change settings or access archives,
>>> see http://fluidproject.org/mailman/listinfo/fluid-work
>>>
>>
>>
>>
>
>
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