Object code entry is in Engage trunk
Svetoslav Nedkov
snedkov at asteasolutions.com
Thu Feb 11 14:08:21 UTC 2010
Hi James,
The new images from ENGAGE-305-newer-images.zip are 111 or 110 pixels
wide although they don't have the gap.
Regards,
Svetoslav
James William Yoon wrote:
> Hi Sveto,
>
> I've reopened ENGAGE-305 and attached the new buttons (see
> ENGAGE-305-newer-images.zip).
>
> A few notes about these images:
> - The buttons are sized 106 x 52 pixels
> - The middle buttons (2, 5, 8, 0) should have 1 pixel of padding on
> either side, while the rest should have 0 pixels ((106 * 3) + 2 = 320,
> the width of the screen)
> - Ideally, we should be using CSS to create the background
> gradient/colour, and real text for the actual number, so this is
> really just a stopgap solution
>
> Let me know if these new buttons solve your issue.
>
> Cheers,
> James
>
> On Wed, Feb 10, 2010 at 7:33 AM, Svetoslav Nedkov
> <snedkov at asteasolutions.com <mailto:snedkov at asteasolutions.com>> wrote:
>
> Hi James,
>
> The changes to object code entry are not complete yet, but should
> be soon.
>
> The valid codes are from "1" (one digit here) to "70" with the
> exception of "32" which is missing for some reason.
>
> Yesterday I noticed that the button images are somewhat bigger
> than they should be - 129 pixels that including a transparent gap
> on each side of 10 pixels. I was able to compensate this by using
> a negative margin, but FF lays out the code entry screen by
> wrapping the last column of buttons on a new line. Is it possible
> to get new buttons?
>
>
> Regards,
>
> Svetoslav
>
>
>
> James William Yoon wrote:
>> Very cool!
>>
>> Once this is complete, could we get a list up of valid object
>> codes and their respective artifacts somewhere? (we're writing up
>> the QA test plans this week)
>>
>> Cheers,
>> James
>>
>> On Sat, Feb 6, 2010 at 2:36 PM, Colin Clark
>> <colinbdclark at gmail.com <mailto:colinbdclark at gmail.com>> wrote:
>>
>> Hey all,
>>
>> I have merged Sveto's wicked Object Code Entry screen into
>> Engage trunk, and it's now wired up to the navigation bar and
>> home screen. We're getting closer!
>>
>> At the moment, you'll notice all object codes are invalid.
>> This is because I still need to implement the view in Couch
>> DB for searching artifacts by code. Sveto, your database uses
>> a Lucene view for searching object codes, but I'm thinking
>> this can by achieved more simply with a standard Couch view.
>> Yura has already created such a view, called
>> "viewByObjectCode." Take a look at it in Futon:
>>
>> http://142.150.154.59:5984/_utils/document.html?mccord/_design/artifacts
>>
>> Any reason I shouldn't go ahead and modify Object Entry to
>> use this view instead?
>>
>> Colin
>>
>> ---
>> Colin Clark
>> Technical Lead, Fluid Project
>> http://fluidproject.org
>>
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>>
>
>
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