IMPORTANT: Design roundup from last week: please read before Design Mtg.
Jess Mitchell
jess at jessmitchell.com
Tue Jun 30 01:01:15 UTC 2009
Hey all,
I hate it when people write long emails and then apologize for their
length. So, I won't apologize :)
I just wanted to send out an email that attempts to round up what I
heard in our Design meeting on Wednesday morning last week. I thought
this would be helpful to articulate and perhaps help to get us on the
same page, to get feedback, to get clarity on next steps, and to serve
as structure for our upcoming meetings with each other. I had a
number of conversations today that have also seeped into this email:
Muriel and James on roadmapping, James on next steps, and Ron on
structure for Tuesday.
On Wednesday we talked about low-level (low-road) and high-level (high
road) activities that we would all be taking on in the coming weeks.
I'm going to try to start a list of low level and high level
activities for:
• iPhone wireframes toward a prototype (deliverable for Q3)
• spatial mapping extending the existing scenarios that were presented
last week at the all hands (deliverable for Q3)
• conceptual mapping (specifically around tagging) (deliverable for Q3)
http://wiki.fluidproject.org/display/fluid/Fluid+Engage+Roadmap
One way to think of the low level activities would be to consider them
the tangibles for a context that has been scoped to a certain extent
and requires some hands-on work be done such as:
- wireframes
- continued conversations with partners to refine and test out a
fairly well scoped idea
- prototypes
Some of our current examples of low level activities are:
- the wireframes for iPhone are at a point where they have some shape
and direction and some structure but need to be iterated upon and
refined
- feedback on iPhone wireframes
- quickly move forward prototyping iPhone wireframes with the
developers (in the next two weeks)
- spatial mapping (location-aware) also has some work done in the form
of early scenarios.
- spatial mapping needs some early feedback (perhaps in the form of
conversations RE: RFID with McCord and spatial mapping in a large
museum like DIA)
- spatial mapping will develop wireframes iterating on the above.
Low level activities come from (and then also circle back to inform)
the higher level activities to further refine and articulate the area
we're working in.
- research
- developing interaction types
- affinity diagram interpretation
- brainstorming exercises
- interaction models
- early articulation of what we might do in a contextualized space
(team brainstorming)
High level activities are a culmination of a number of influences
including conversations with our partners, research of prior
knowledge, keeping up to date on relevant blogs and articles, talking
with each other, etc.
Some of our current examples of higher level activities are:
- ongoing research in all contexts we're working in (keeping tapped
into the conversations)
- incorporating the Advisory Panel members' comments into our work
- look into specific resources Advisory Panel members told us about
- early research in conceptual mapping (starting with tagging)
- early ideas sketched out in conceptual mapping
- extracting ideas from the brainstorming activity we did with our
museum partners as well as our affinity diagram (tagging, emotions/
visitor feedback)
- evolve our thinking and begin to have an early articulation of a
scoped project we might take on in the conceptual mapping.
These steps aren't linear or unidirectional. Our thoughts and
experiences should blend, evolving our thinking until we, through
collaboration, communication, and sharing begin to get some semblance
of clarity of how we might refine an idea into a smaller mini-
engagement or project. Together the low and high level activities are
both cerebral and practical, making up important stages in the Design
process. We all work within each of these areas simultaneously. So,
at any point we are doing research, having conversations, iterating on
wireframes, and doing early prototypes. That is what we'll need to do
to move Fluid Engage forward.
So, moving forward, I'm going to propose the next few weeks look like
this:
Ron will talk to us about Interaction models at our design meeting on
Tuesday, When: Every Tuesday at 12:30p PDT / 1:30p MDT / 3:30pm EDT /
8:30p BST / 9:30p CEST http://wiki.fluidproject.org/display/fluid/Design+Meetings
I'm going to suggest that we all read these two articles:
http://www.archimuse.com/ichim07/papers/wakkary/wakkary.html
http://tinyurl.com/m79akz
in advance of our meeting tomorrow.
When we left the meeting on Wednesday morning, we had a list of
activities that we would be working on for the next two weeks. Please
consider this a start to a conversation about what needs to get done
rather than a workplan. I have added and adjusted some things in
response to the roadmap and some conversations from today. I think we
should talk about all of this and even get more specific about it.
Vicki:
- focus on getting up to speed on "mapping" and then begin some of the
work on the conceptual mapping (tagging). Thus far the work in
"mapping" has been spatial. I think working in both of these areas is
also a possibility if you have time. See James' deliverables for
shared work.
Kevin
- will also need to have time to get up to speed and will also be
thinking about the tools museum professionals might have to use when
using engage. There is an opportunity to work closely with Alison who
is "living" at the DIA this month. They would be a great
collaboration partner on getting some basic information about existing
infrastructure and tool needs.
- also working on ecologies and interaction types
James
- mobile: Hugues get feedback on wireframes; work with Heidi and Jacob
on early prototype; get feedback from Titus and Nancy on early work
- conceptual mapping: conversation with Jess/Vicki/Jason MMI re
tagging; James/Vicki will write something up get feedback on that;
iterate; prototype
- spatial mapping: McCord resources RFID share research with Erin;
conversations with DIA while Alison is there and McCord; get feedback
on existing mapping scenarios
Erin
-- spatial mapping
Tona
-- mobile / spatial mapping
Alistair
-- mobile / spatial mapping
Alison
- work with Jennifer to draw out information re: tagging, emotions/
visitor feedback
- work with Kevin on museum professional tools and infrastructure needs
- assist DIA in conversations about spatial mapping; begin early work
there
It'd be a miracle if you made it this far.
J
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Jess Mitchell
Boston, MA, USA
Project Manager / Fluid Project
jess at jessmitchell.com
/ w / 617.326.7753 / c / 919.599.5378
jabber: jessmitchell at gmail.com
http://www.fluidproject.org
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