Mapping design meeting outcome: ideas, and where we're headed next

Muriel Garreta Domingo murielgd at uoc.edu
Thu Jun 4 14:04:14 UTC 2009


Hello,

Thanks James for sending the list of ideas from Tuesday's meeting on
mapping!

Getting back to the benchmarking, I just wanted to add another example on
ways of searching / browsing collection:
http://www.powerhousemuseum.com/collection/database/.

If it can help today's meeting, I have tried to cluster the different ideas.
I have also added some points. There are lots of ways of structuring the
information... I was initially thinking in the division between visit
preparation, actual visit, post visit. However, we also have to consider
people that will not end up going to the museum and there are also
activities that make sense at these three points in time.

Therefore, I have classified them with the object / artifact as a starting
point. I think that the interpretation of the objects is key to the museum
and its visitors. From then, one can build on relationships with the past
and present (other museums, communities, youtube videos, etc.) and
relationships among objects (again within the museum and outside). Then
there are the itineraries that tie together the objects for the visit
(off-site, on-site).

The social interaction is like a layer on top of the mapping.

Hope this helps!

See you in a bit,
Muriel

...........................

*Information about the object - interpretation (off-site, on-site)*

- Multi-modal views: same objects in spatial and conceptual maps; same
objects on screen, animate into different positions
- Animating, bringing to life the art/objects
- Touching the artwork through the interface
- Learning about the artist, the context in which the artifact was built
- Curators adding multimedia information (youtube videos, books, songs,
testimonials, etc.)
- Showing relationships of the artifact with the past and the present
*
Visitors adding information to the object* *(off-site, on-site)*

- Adding tags
- Adding media and comments to the object (videos, photos, audio)
- Footprints, leaving notes for other people

*Relationships among objects (off-site, on-site)*

- Draw up relationships between works/objects/artifacts/etc.
- Provides point of entry for receiver to also explore rest of space
- Pointers to other artifacts in the museum (same artist, same period, same
technique, same theme, etc.)
- Visitors that enjoyed this artifact also liked...*

**Links with other museums*

- Sharing content across museums
- Vast array of maps connecting/interacting with each other: mega-museum
- Travel patterns (& "Did you know?")
- Link to things, events, happenings in community
- Visitors that enjoyed this museum also went to...
*
Itineraries (preparation off-site, usage on-site)*

- Create one's own experience and path within the content
- Seeing where others are in the virtual map, what they're looking at,
in real-time
- Electronic breadcrumbs/post-it notes
- Follow footprints of famous/credible people
- Interest maps: what are people interested in?
- Ability to subscribe to interest maps (possibly with people with
credibility/fame)
- It is important to consider the flow of visitors, most museums have space
issues and they do not want people wandering around). A way to solve this,
for example, is allow the preparation of the itinerary beforehand and
suggest then the best way to organize the best, or define a set of
itineraries to pick from.
- Itineraries that adapt to the visitors (with young children, children,
teenagers, older visitors, but also studies / career...)

*Wayfinding (on-site, off-site just for information)*

- Better sense of where one might find works (particularly, generally)
- Easier access (don't have to go to a wall for a map)
- Accessibility. E.g., providing easily accessible paths for wheelchairs

*Social interaction (off-site, on-site)*

- Social aspect: where (spatially, conceptually) are my friends and
colleagues enjoying content?
- Entertainment value
- Real-time/offline conversations in the virtual, hybrid virtual-physical
space
- Tease at social value (shared exploration, etc.)
- Tease at the unspoken thoughts when an ad hoc group of people stand
at the same object silently
- Social sharing: link to email, Twitter, Facebook, etc.
- Interactive postcards: send a virtual map (say, zoomed into a
cluster of objects) w/ note

*Post-visit activities

*- Post-visit affordances
- Data recovery, exploration for scholars, researchers

*General

*- Enabling better searching experience
- Accessibility
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