Standardized icon library to be used by FlUID apps
Daphne Ogle
daphne at media.berkeley.edu
Thu Jan 29 00:08:21 UTC 2009
That last sentence is particularly restrictive for us :)
On Jan 28, 2009, at 3:03 PM, Eli Cochran wrote:
> You're right, I was getting confused with his royalty license
> agreement here:
>
> http://www.pinvoke.com/license/
>
> "The license does not permit the following uses: The icon may not be
> sublicensed, resold, rent, transfer, or otherwise made available for
> use or detached from a product, software application, or web page.
> The Icons may not be placed on any electronic bulletin board,
> downloadable format. You may not in include the icons in any web
> template, including those which are web based, but not limited to
> website designs and presentation templates. You may not use, or
> allow anyone else to use The Icons to create pornographic, libelous,
> obscene, or defamatory material."
>
> Thanks,
> Eli
>
> On Jan 28, 2009, at 2:51 PM, Colin Clark wrote:
>
>> Hi Eli,
>>
>> The Fugue icons appear to use a Creative Commons attribution license:
>>
>> http://creativecommons.org/licenses/by/3.0/
>>
>> This is very similar to the Creative Commons license we use for
>> Fluid's non-code products. In short, we have to explicitly make
>> note of the fact that Pinvoke is the author of these icons. This is
>> pretty consistent with other open source licenses we use. We
>> include a list of attributions in our wiki and in the Infusion
>> download's README file.
>>
>> Did you find any other specific requirements in regards to
>> attribution that I missed?
>>
>> Colin
>>
>> On 28-Jan-09, at 5:08 PM, Eli Cochran wrote:
>>
>>> I should note that as far as I can tell the license for the Fugue
>>> icons is not Fluid compatible since they restrict how the icons
>>> can be used.
>>>
>>> - Eli
>>>
>>> On Jan 28, 2009, at 1:34 PM, Jacob Farber wrote:
>>>
>>>> Hi John,
>>>>
>>>> Just some quick points: I think the Fugue icons are a nice start;
>>>> As far as I know, Photoshop does have a several methods for
>>>> maintaining the quality of re-sampled bitmaps. If your the
>>>> original author, there is the scalable effects option when re-
>>>> sampling vector/bitmap artwork to a different size, but its only
>>>> of use when your not working with sub-pixel dimensions in your
>>>> artwork (which you never should be with icons anyway)...other
>>>> than that, you might want to look at changing the Image
>>>> Interpolation option or using the Edge Enhancement filter....
>>>>
>>>> But my main point is this: when it comes to scalable icons we
>>>> have something specific in mind which works with the fss stuff,
>>>> and doesnt work with re-sampling images. Im prepping some CSS
>>>> classes to work with icons/images to load up various sizes
>>>> depending on the class names involved. So for example, if you
>>>> have a toolbar with icon images roughly 16px x 16px, if you
>>>> loaded one of our larger font class names you might get icons 32
>>>> x 32 or 24 x 24 etc. the switch would be seamless, and utilize
>>>> CSS sprites.
>>>>
>>
>> ---
>> Colin Clark
>> Technical Lead, Fluid Project
>> Adaptive Technology Resource Centre, University of Toronto
>> http://fluidproject.org
>>
>
> . . . . . . . . . . . . . . . . . . .
>
> Eli Cochran
> user interaction developer
> ETS, UC Berkeley
>
>
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Daphne Ogle
Senior Interaction Designer
University of California, Berkeley
Educational Technology Services
daphne at media.berkeley.edu
cell (510)847-0308
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