Standardized icon library to be used by FlUID apps
Colin Clark
colin.clark at utoronto.ca
Wed Jan 28 22:51:24 UTC 2009
Hi Eli,
The Fugue icons appear to use a Creative Commons attribution license:
http://creativecommons.org/licenses/by/3.0/
This is very similar to the Creative Commons license we use for
Fluid's non-code products. In short, we have to explicitly make note
of the fact that Pinvoke is the author of these icons. This is pretty
consistent with other open source licenses we use. We include a list
of attributions in our wiki and in the Infusion download's README file.
Did you find any other specific requirements in regards to attribution
that I missed?
Colin
On 28-Jan-09, at 5:08 PM, Eli Cochran wrote:
> I should note that as far as I can tell the license for the Fugue
> icons is not Fluid compatible since they restrict how the icons can
> be used.
>
> - Eli
>
> On Jan 28, 2009, at 1:34 PM, Jacob Farber wrote:
>
>> Hi John,
>>
>> Just some quick points: I think the Fugue icons are a nice start;
>> As far as I know, Photoshop does have a several methods for
>> maintaining the quality of re-sampled bitmaps. If your the original
>> author, there is the scalable effects option when re-sampling
>> vector/bitmap artwork to a different size, but its only of use when
>> your not working with sub-pixel dimensions in your artwork (which
>> you never should be with icons anyway)...other than that, you might
>> want to look at changing the Image Interpolation option or using
>> the Edge Enhancement filter....
>>
>> But my main point is this: when it comes to scalable icons we have
>> something specific in mind which works with the fss stuff, and
>> doesnt work with re-sampling images. Im prepping some CSS classes
>> to work with icons/images to load up various sizes depending on the
>> class names involved. So for example, if you have a toolbar with
>> icon images roughly 16px x 16px, if you loaded one of our larger
>> font class names you might get icons 32 x 32 or 24 x 24 etc. the
>> switch would be seamless, and utilize CSS sprites.
>>
---
Colin Clark
Technical Lead, Fluid Project
Adaptive Technology Resource Centre, University of Toronto
http://fluidproject.org
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